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Exp. Points: 40 / 50
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Flash Reviews: 14
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14 Reviews | 1 w/ Response
It is both a glorious tribute and an insightful parody. And based on how much fun I actually had playing this game....I give it a ten. The ship attachment feature would be nice to see in other games.
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It had me looking forward to the beginning instead of the end. Sometimes I didn't even realize that time was flowing backwards. Loved the animation and music fit nicely.
And on a side note, I want his Icarus shoes, but I guess I better be careful where I step.
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The concept of what you might have been trying to say alone merits high credit. The way you presented it was pretty ingenious.
I agree with the person below me (If that is alright considering the context of the game) in that, to me, this represents how polarized and crowdlike people have become. You're the only person who actually goes against the majority and attempt to make things right. Though after shifting from one extreme to another so many times, you realize that you get nowhere becuase it's a never-ending cycle. And when you finally shift to a moderate, "grey-like" it contains too much of "the other" to appeal to the extremists. At least, that's my take; interpret it however you wish.
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Story-wise, it reminded me a lot of the myth of Orpheus and Eurydice. The sad music background really did set the mood. Play-wise it ran for the most part smoothly. I liked it.
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I don't think there's ever been I game where I am laughing as I die. I was able to get to 101+ and boy o boy, I'm glad I made it that far. "People thought I was crazy see how fast I can type the alphabet, well who's laughing now!?"
As for the quiz in its (general) entirety, I must say only an artistic, insane, sadistic genius could come up with this. I loved every moment of it.
One suggestion I can give to the IQ3, if it ever comes, is to do away with hints such as cursor changing. On the "DRAGON" question, I was stumped for a long time because of that. And sometimes I accidentally came upon the answer by dragging my mouse over it, requiring no thought at all.
So I give this a ten, a five, and my deepest respects to you, Splapp.
P.S. "Checkpoints are for the weak and mentally challenged." -- QFT
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I loved the new concept of one player controling the mouse and the other used the keyboard. Although the controls were a little off sometimes, they didn't make it too much harder. My complaint is the ending; the first half of the game I played for fun, the other half was in order to see an awesome ending. You had an introduction and a body, but no conclusion. Even if it's small, it adds to the story.
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The only improvement I can think of is that you carry around the food and eat it when you need it. There were times when I completed a puzzle with pie still around (because I was waiting to eat it) and I move forward with half body heat and I can't go back.
Author's Response:
Yeah, maybe I should have made it that way..oh well, live and learn eh? ;-)
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I myself went from "this seems okay" to "this is sweet" to "this is pretty sweet" to "Omfg this is awsome!"
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Aside from the tediousness that sometimes creeps up, this is a rather enjoyable take on being a ruthless oil tycoon. Though the end was kind of out there - A CEO of an oil company pondering about the people he's hurt? As if.
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I really liked the final touch you did after the player "wins". I like to end on 'Furious' before going back to the main menu.
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